Hi, I’m William – a game dev and technical artist building small, focused tools for Unreal Engine and 2D games.
Everything here is built by hand – no generative AI content – and tested in real UE5 projects.
Simple Aerodynamics (UE5 Blueprint)
Procedural-ish flight maths for creatures, planes or weird fantasy vehicles. Give it wing size, mass and density, get useful values for lift, drag and speed behaviour.
PSX Horror Filter
A customisable post-process material that crunches colours, adds subtle scanlines and retro grime to make your scene feel like a lost 90s horror tape.
Groblings – Fantasy RTS Pixel Pack
Free side-view / RTS-style pixel art from a cancelled project: workers, tiles and resources to kitbash your own prototype.
If you use any of these assets in a project, I’d love to see it – drop a comment or a link on the asset page.