Simple Aerodynamics Procedural Aerodynamics Logic (Unreal Engine 5)
A downloadable asset pack for Windows
Buy Now$5.00 USD or more
Does your dragon fly like a brick?
Balancing flight mechanics in RPGs and simulators is hard. If you guess the numbers, your heavy bombers feel floaty, and your interceptors feel sluggish.
The Solution: This purely Blueprint-based system calculates flight statistics based on physical geometry. You define the bone structure (Span, Chord, Thickness), and the system outputs real-time physics data (Lift, Drag, Mass, Speed Class).
Features:
- 🧬 Biology-Based Input: Set wing span, root width, tip width, and bone density.
- 🧮 Real-Time Physics: Automatically calculates Lift Force, Drag Coefficient, Mass, and Top Speed.
- 🏷️ Auto-Classification: Intelligent logic sorts your creatures into classes (e.g., Flightless, Bomber, Interceptor, Striker) based on their Aspect Ratio and Wing Loading.
- 🛠️ Plug & Play: Just add the
BPC_Aerodynamicscomponent to any Actor. - 📦 Clean Code: 100% Blueprints, fully commented, and organized with Structs and Enums.
How to use:- Add the Component to your Actor.
- Open the "Wing Settings" in the Details Panel.
- Type in your dimensions (e.g., 1000cm Span).
- Use the "Calculated Stats" output to drive your movement logic (Add Force, etc.).
| Published | 1 day ago |
| Status | Released |
| Category | Assets |
| Author | DeepSkyLogic |
| Genre | Simulation |
| Tags | aerodynamics, blueprints, Flight, Physics, Procedural Generation, tools, Unreal Engine |
Purchase
Buy Now$5.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
SimpleAerodynamics.zip 115 kB



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