A downloadable asset pack for Windows

Buy Now$5.00 USD or more

Does your dragon fly like a brick?

Balancing flight mechanics in RPGs and simulators is hard. If you guess the numbers, your heavy bombers feel floaty, and your interceptors feel sluggish.

The Solution: This purely Blueprint-based system calculates flight statistics based on physical geometry. You define the bone structure (Span, Chord, Thickness), and the system outputs real-time physics data (Lift, Drag, Mass, Speed Class).

Features:

  • 🧬 Biology-Based Input: Set wing span, root width, tip width, and bone density.
  • 🧮 Real-Time Physics: Automatically calculates Lift Force, Drag Coefficient, Mass, and Top Speed.
  • 🏷️ Auto-Classification: Intelligent logic sorts your creatures into classes (e.g., Flightless, Bomber, Interceptor, Striker) based on their Aspect Ratio and Wing Loading.
  • 🛠️ Plug & Play: Just add the BPC_Aerodynamics component to any Actor.
  • 📦 Clean Code: 100% Blueprints, fully commented, and organized with Structs and Enums.


    How to use:


    1. Add the Component to your Actor.
    2. Open the "Wing Settings" in the Details Panel.
    3. Type in your dimensions (e.g., 1000cm Span).
    4. Use the "Calculated Stats" output to drive your movement logic (Add Force, etc.).

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

SimpleAerodynamics.zip 115 kB

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